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Diablo 3 (PC)
at 10:24PM PST on August 30, 2008.
Article: Diablo III in full content production
Wilson revealed that the team was working through the game in a linear fashion, from start to end - "but you want your best work, which you tend to do latest in the project, to be at the beginning of the game". So the team will take plenty of time to revisit what it has already done. "It's pretty much how Blizzard works; we have a tendency to iterate over and over again on everything we do. So we build something and then we rebuild it," he said.
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