@KultofCows, Yep, that was the post I was looking for. Thanks for linking it here.
Deftangel, How much is the price to "upgrade" account to play the expansions ?
I more or less agree with your position, that 50% - 75% (not 100%) of Wow player will purchase the expansions, especially if it is true that the expansion are focused for the high level characters.
Just curious, in WoW, is one account = 1 character only, or 1 account = several character ? I haven't played WoW, so my question might sound stupid. I had played Ragnarok Online, and in that game, I can have several character for one account (up to 4, IIRC). The same thing is valid for FFXI, IIRC (my brother played it, not me, and I remember it also have several player for 1 account).
Regarding Wow itself, remember we are predicting GLS, not LTD. I remember seeing a post predicting WoW to cross 13 Million, either in 2009 or 2010. So, whatever percentage you are using to arrive at WotLK, you need to base it on GLS, not LTD. For example : 50% of 13 Million, not 50% of 11 Million.
Personally, me thinks MMO stocks are dangerous (high risk) and profitable (high margin). It is dangerous if your prediction is wrong, but it is profitable if your prediction is right. I remember seeing rikitikitik, one of NeoGAF's highest networth player, went down from 31 Million to 18 Million, because of incorrect prediction of Age of Conan MMO.
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Yep, that was the post I was looking for. Thanks for linking it here.
Deftangel,
How much is the price to "upgrade" account to play the expansions ?
I more or less agree with your position, that 50% - 75% (not 100%) of Wow player will purchase the expansions, especially if it is true that the expansion are focused for the high level characters.
Just curious, in WoW, is one account = 1 character only, or 1 account = several character ? I haven't played WoW, so my question might sound stupid. I had played Ragnarok Online, and in that game, I can have several character for one account (up to 4, IIRC). The same thing is valid for FFXI, IIRC (my brother played it, not me, and I remember it also have several player for 1 account).
Regarding Wow itself, remember we are predicting GLS, not LTD. I remember seeing a post predicting WoW to cross 13 Million, either in 2009 or 2010. So, whatever percentage you are using to arrive at WotLK, you need to base it on GLS, not LTD. For example : 50% of 13 Million, not 50% of 11 Million.
Personally, me thinks MMO stocks are dangerous (high risk) and profitable (high margin). It is dangerous if your prediction is wrong, but it is profitable if your prediction is right. I remember seeing rikitikitik, one of NeoGAF's highest networth player, went down from 31 Million to 18 Million, because of incorrect prediction of Age of Conan MMO.