@Mushashi, To expand on Mushashi's comment on bundle sales : The main problem with shorting is that there is almost always a possibility in the future that a certain game get bundled (either officially by the console manufacturer, worldwide, or by certain big retailer like gamestop) which will skew the price up, and cost people DKPs.
Example : Let's say Wii Music get bundled in the future (I know the probability is non-existant, but let's assume). The current GLS is 3.5 Million, which is probably right for non-bundle scenario. But with bundling, Wii Music might be able to reach 4 Million or even 5 Million. Whenever we short something, this bundling will always exist as risk, whether it is a big risk (first party game) or very small risk (third party game).
Fire (clearance) sale, which drive up the price is also a risk when shorting stock. Which is why I always wanted a big margin (25% minimum) when shorting things.
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To expand on Mushashi's comment on bundle sales :
The main problem with shorting is that there is almost always a possibility in the future that a certain game get bundled (either officially by the console manufacturer, worldwide, or by certain big retailer like gamestop) which will skew the price up, and cost people DKPs.
Example :
Let's say Wii Music get bundled in the future (I know the probability is non-existant, but let's assume). The current GLS is 3.5 Million, which is probably right for non-bundle scenario. But with bundling, Wii Music might be able to reach 4 Million or even 5 Million. Whenever we short something, this bundling will always exist as risk, whether it is a big risk (first party game) or very small risk (third party game).
Fire (clearance) sale, which drive up the price is also a risk when shorting stock. Which is why I always wanted a big margin (25% minimum) when shorting things.