According to a very rare English-language tweet from Kazunori Yamauchi this morning, that new content and features will be a “Spec 2.0″ update to the game in October and downloadable content shortly after...
ran Turismo 5 shifted 6.37 million units between its launch last November and the end of 2010, according to developer Polyphony Digital.
The franchise, which debuted in Japan in December 1997, has now raced past 63.15 million sales.
Sony announces sell-in statistics for Polyphony Digital's racing sim; series sales vault to 61.41 million.
The bumpy road to release for Gran Turismo 5 came to a head November 24, when Polyphony Digital's hotly hyped racing simulator finally made its way to the PlayStation 3 behind rave reviews. Now, two weeks later, Sony has announced how well the title has fared commercially.
It has only been a few days on the market, after some six years of development, but already Gran Turismo 5 for the PlayStation 3 is already topping sales charts. But why, what exactly draws people to this racing simulation cult? I don’t get it, enlighten me.
While the PlayStation 3 Gran Turismo 5 console bundle officially launched alongside the game itself last month, severe demand has meant that many retailers have been unable to maintain supply. That time has now passed, as Electronic Theatre has been informed that subsequent shipments have resulted in the bundle now being on general availability at retailers throughout Europe.
PS3's Gran Turismo 5 Complete List of Cars
Sony has announced the full GT 5's car list. It consists of 10000 cars. At launch it will only have 340 cars while the others will be developed in the future. Polyphony Digital will also develop cars for individual clients.
That means in the future we could have any car put into the game for a special price. Of course the damage model will be not present in GT5. Below we are attaching the nearly official carlist of GT5.
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