@Just_Ben, With 85 million copies sold, it is a wonder that piracy hasn't impacted this game more. While remarkable as a number alone, I would have to agree with you that it most likely includes the many dozens of extra packs that go with the game. And I noticed that it said those numbers included everything across the entire franchise, unless I am misinterpreting this.
Do we have any concrete figures on just the sell through of the core Sims 2? Right now it seems like the lifetime sales are grossly inflated. 25 million seems a bit high for people who have a reliable console option to invest time into as well.
We always found The Sims to be sort of depressing. While creating a virtual replica of your life may seem like an amusing activity at first, you -- like us -- may find the distant view through an LCD window to be both startling and uncomfortable. Yes, we can see our house from here. And we can see that it's an empty, meaningless shell bereft of human interaction outside of the occasional pizza delivery boy teleporting into the driveway.
If there was any doubt that EA would continue to milk the lucrative cash cow that is Will Wright's Sims franchise, that doubt can now be officially expelled. EA has created an official page for the next title in the series -- titled, appropriately enough, The Sims 3.
Do we have any hard data on how many copies the Sims 2 has sold through? I think we all know it has sold A LOT, but getting a better idea of magnitude will make trading a bit more sane.
The best-selling video game of all time, Electronic Arts' "The Sims" will be the latest video game to be converted into a movie after 20th Century Fox announced that it has acquired the movie rights for the game.
The Sims has sold over 85 million copies worldwide following its launch seven years ago, generating over $1.9 billion in revenue.
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What do you mean by "a reliable console option to invest time into as well"?