Best game ever, i had the most fun with the storyline, it's like playing a movie!
You know how Kratos' battle against the gods of Olympus is known for its massive, insane action sequences spread throughout? Well, some genius (or likely several geniuses) at Sony's Santa Monica Studio had the brilliant idea of making a whole game just out of those incredible moments. It was rare that I went 15 minutes without my jaw dropping at the immense size, stunning beauty or sheer creativity of the set piece I was now scaling or destroying. Oh, God of War III's basic combat is very similar to the first games, you'll find no argument here. You're still spinning around like a murder carousel with two swords on chains, mowing down hordes of mythological creatures. It looks better than it ever has before (or indeed, better than most any other game on the market), but the basic idea is essentially unchanged. That said, the concept has aged really well -- a rarity in this industry -- especially accounting for all those other games that have tried to ape God of War's combat flow with varying degrees of success.
It's where and how that combat is used that really makes God of War III special. Even though it's the same as always "Square-button for light attacks, Triangle for heavy" inputs, you can't even feign disinterest when you're using those combinations of attacks to rip a skyscraper-sized Titan's fingernail off to keep it from squishing you.
Speaking of: Oh crap, the Titans! Fighting gods is okay, but it's not a huge step forward for the genre. But when Gaia and her Titans turn on you in the game's opening minutes, and you have to switch to murdering these ambulatory mountains throughout, it becomes like ... a "David and Goliath" situation (except, thankfully, David in this case is a chain-sword toting, living action figure). That's a really clichéd way to express the scale of battle in God of War III, but it's better than the series of disbelieving grunts I managed to eke out while I was playing.
Although I doubt you could count on Kratos to guide you through your Classics GCSE, it's hard to think of many other games that understand their source material as well as God of War. Sony's audience, like Homer's, is looking for the release that violent heroics can bring, an escape from drudgery into a vivid world where the emotions haven't been simplified so much as heightened.
The ever-vengeful Kratos will continue his bloody campaign against mythological figures come March 16, as publisher Sony Computer Entertainment has confirmed that's when the PlayStation 3 exclusive hits North America.
All of the content that was in God of War 1 was in the playable image, and that will be in there. With God of War II, we actually had a separate DVD that had some bonus content in it, and what we're exploring with that is... We didn't want to just put a DVD on a Blu-ray disc. We thought that that would be kind of lame. So what we're exploring is putting that content in what's called a media file, so you'll be able to use your PlayStation 3 XrossMediaBar, go over into the Media area and have all the functionality of that to view those movies. So, one of the benefits is that you'll now be able to stop the stuff, rewind, fast-forward, so you'll treat them just like media files. So that's pretty cool.
We are excited to announce the God of War Collection for this Holiday Season. Now fans and newcomers to the series can experience the epic journey of God of War and God of War II in 720p HD form. Both titles have been remastered with anti-aliased graphics, running at 60 frames per second for a smooth gameplay experience, only on the PS3 system. Additionally, the Blu-ray Disc compilation will bring the PlayStation Network (PSN) trophy support to the franchise for the very first time.
Sony and DC are teaming up to bring God of War into the world of comic books this October. The six issue mini-series based on the franchise will be written by Marv Wolfman, creator of Blade and have art by Kevin Sharpe, illustrator of the Resident Evil comics. The series is expected to run until God of War III is released in March 2010.
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You know how Kratos' battle against the gods of Olympus is known for its massive, insane action sequences spread throughout? Well, some genius (or likely several geniuses) at Sony's Santa Monica Studio had the brilliant idea of making a whole game just out of those incredible moments. It was rare that I went 15 minutes without my jaw dropping at the immense size, stunning beauty or sheer creativity of the set piece I was now scaling or destroying.
Oh, God of War III's basic combat is very similar to the first games, you'll find no argument here. You're still spinning around like a murder carousel with two swords on chains, mowing down hordes of mythological creatures. It looks better than it ever has before (or indeed, better than most any other game on the market), but the basic idea is essentially unchanged. That said, the concept has aged really well -- a rarity in this industry -- especially accounting for all those other games that have tried to ape God of War's combat flow with varying degrees of success.
It's where and how that combat is used that really makes God of War III special. Even though it's the same as always "Square-button for light attacks, Triangle for heavy" inputs, you can't even feign disinterest when you're using those combinations of attacks to rip a skyscraper-sized Titan's fingernail off to keep it from squishing you.
Speaking of: Oh crap, the Titans! Fighting gods is okay, but it's not a huge step forward for the genre. But when Gaia and her Titans turn on you in the game's opening minutes, and you have to switch to murdering these ambulatory mountains throughout, it becomes like ... a "David and Goliath" situation (except, thankfully, David in this case is a chain-sword toting, living action figure). That's a really clichéd way to express the scale of battle in God of War III, but it's better than the series of disbelieving grunts I managed to eke out while I was playing.