While the game was previously slated to hit European store shelves on October 30, 2009, just squeezing into the company's fiscal 2009, the company has now moved the title to a more vague "fiscal year 2010." The sequel was expected to arrive on these shores November 3rd, a few days after its ship date in Europe.
Strauss Zelnick, chairman of Take-Two Interactive, has revealed that the company is hoping for sales of its forthcoming BioShock 2 title to hit 5 million. That would represent a 67 per cent increase on the original game's 3 million units, and could be enough to give the company a boost in a non-Grand Theft Auto release year.
How do you follow up what's indisputably one of the best games produced this generation? In the case of the BioShock 2 team at 2K Marin (and its collaborators at 2K Australia), the answer seems to be, "You don't change much." Having absorbed every possible bit of info on the game going into our first walkthrough of it, we felt like we knew what to expect; and, more or less, we got it.
This afternoon, 2K Games announced that BioShock 2: Sea of Dreams, the sequel to the groundbreaking underwater first-person shooter, is not coming out -- at least not under that name.
Rather than the staggered release of the first BioShock, 2K plans on a simultaneous release across all three platforms for BioShock 2.
Speaking to CVG, a 2K spokesperson has confirmed that the plan is to release BioShock 2 on the PC, PlayStation 3, and Xbox 360 at the same time. This is great news for PlayStation 3 owners, who had to wait nearly a year for the original game to show up after the PC and Xbox 360 versions were released.
With all the rumors surrounding Game Informer’s latest cover story on “BioShock 2,” we had our intern get a copy of the magazine and summarize a few interesting details.
In an interview with Game Informer, “BioShock 2” creative director Jordan Thomas goes in depth on what 2K Marin is adding to Rapture.
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