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PublisherSierra Entertainment StudioRadical Entertainment GenreActionRelease Date06/9/09

This future contract pays 1 DKP for each 10,000 units of Prototype (Xbox 360) sold in the US in the retail month of June 2009 according to the NPD Group. This retail month runs from May 31, 2009 to July 4, 2009. This contract expires at 11:30 PM PST on July 15, 2009.


bids
26
Multiplayer removed from Prototype

Joystiq.com - March 30, 2008


Submitted by vGInfidel (150) at 8:16PM PST on March 29, 2008


Radical Entertainment and publisher Sierra have decided to scrap Prototype's multiplayer mode in order to encourage players to truly delve into the single-player storyline, and, more truthfully, so they could meet their original Fall 2008 launch window. Radical's Tim Bennison defended the decision in an interview with TeamXbox, and hinted at the possibility of co-op functionality in post-release DLC.
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bids
25
Time to Excersice Our Patience: Delayed

Gamespot - January 1, 2008


Submitted by Refreshment (333) at 1:52PM PST on May 5, 2008


"A representative with Sierra Entertainment today confirmed that to be the case with the company's upcoming open-world action game Prototype. Originally set for release on the PlayStation 3, Xbox 360, and PC this fall, the game has been bumped to a nonspecific 2009 release date."
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bids
16
Eurogamer Review 7/10

Eurogamer.net - June 10, 2009


Submitted by NightWolf (355) at 3:16PM PST on June 10, 2009


"Prototype is less visually striking and varied than last month's inFamous, and less stylish than Crackdown. It's a game of riotous, gore-splattering ultraviolence. That's all it wants to be, and in many respects it does a solid, and often spectacular job. The victims may be plot, atmosphere and the difficulty curve, but then great power always comes at a cost."
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bids
15
Interview: Eric Holmes of Radical Entertaiment

Teambox - February 22, 2008


Submitted by Benopolis (530) at 9:30AM PST on February 23, 2008


One of the best things about the annual Game Developers Conference is the opportunity afforded to those of us covering it to get some one on one time with actual game developers. Just like when we sat down with Eric Holmes of Radical Entertainment, the Lead Designer of the impressive looking, open-world action game Prototype who showed us the game in action, and talked to us about some of the finer points of making games.
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