Microsoft XNA General Manager Chris Satchell had only hatched two-thirds of his plan for XNA Game Studio. First, there was XNA Game Studio 1.0, which brought a streamlined and completely free toolset for independent game creators. Then, XNA Game Studio 2.0, which launched this week, incorporated Xbox Live's greatest features, including matchmaking support. The final, and arguably most important step, is bringing that full circle with what's currently being dubbed "Community Arcade."
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