Dead Rising was great not for the sluggish controls, or the annoying mission structure, or Otis. It was great because it had a zombie horde. Well, Dead Rising 2 is looking to trump that.
Speaking at the Game Developers Conference in San Francisco, Izmeth Siddeek, from developers Blue Castle Games, reckons that "Dead Rising 2′ deal[s] with the rendering of the greatest number of characters ever seen in a video game. Everything else needed to be subordinated to this requirement".
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