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Super Mario Galaxy (Wii)

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23
Super Mario Galaxy (Wii)
Super Mario Galaxy 130k in one day

cubed - November 2, 2007


Submitted by pilias_simber (122) at 7:35AM PST on November 2, 2007


Te first day numbers are in for the latest releases in Japan, such as Ace Combat 6 on Xbox 360 and the Wii duo of Opoona and Super Mario Galaxy. According to Japanese blogger 'sinobi', who regularly updates with early sales figures, Koei's Wii-exclusive RPG 'Opoona', developed by Artepiazza (the team working with Square Enix on the Dragon Quest DS remakes), has only sold around 2,500 copies on its first day, which is 10% of its initial stock.
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21
Super Mario Galaxy (Wii)
Super Mario Galaxy named Game Of The Year

GameSpot - December 28, 2007


Submitted by drl21 (810) at 2:39AM PST on December 29, 2007


GameSpot's "Best of 2007" awards was braught to a close with the prestigious Game Of The Year award given to Mario's latest hit.
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21
Super Mario Galaxy (Wii)
IGN Game of the Year: WII

bestof.ign. - December 22, 2007


Submitted by -THE-RAY- (272) at 2:00PM PST on December 22, 2007


Despite some impressive competition, Super Mario Galaxy's award comes as no surprise. Mixing amazing platforming, an all-new world design, some of the best music in any Nintendo game out there, and a perfect blend of old and new, Galaxy takes the gold. It's not only the best Wii game of the year, but the top title on the system.
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21
Super Mario Galaxy (Wii)
The Voice of Mario all giddy over Super Mario Galaxy

Aussie-Nintendo - February 4, 2007


Submitted by rdsj2k3 (1225) at 3:34AM PST on February 5, 2007


The Voice of Mario all giddy over Super Mario Galaxy
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20
Super Mario Galaxy (Wii)
IGN Game of the Year: Super Mario Galaxy

IGN - January 11, 2008


Submitted by lstormy10 (294) at 7:43PM PST on January 11, 2008


"Although it had hefty competition, we selected Super Mario Galaxy as our Game of the Year because the spectacular platformer embodies the very best attributes of old-school game design -- namely, unsurpassed pick-up-and-play control and highly engaging, clever in-level challenges."
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20
Super Mario Galaxy (Wii)
1up Previews Super Mario galaxy

1up.com - October 15, 2007


Submitted by rogue_nine82 (758) at 6:18AM PST on October 16, 2007


In what is shaping up to be the best Mario Game to date, 1up takes a spin to see how the game is shaping up.
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20
Super Mario Galaxy (Wii)
First Impressions

Eurogamer - August 17, 2007


Submitted by Makidian (555) at 8:20AM PST on August 17, 2007


"In one sense, this is the first worthy successor to Mario 64," bellowed a typically belligerent Reggie Fils-Aime at E3. We all knew what he meant. "We know you thought Mario Sunshine was a bit crap.
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17
Super Mario Galaxy (Wii)
How Big is the Galaxy?

CVG - August 13, 2007


Submitted by Makidian (555) at 5:24AM PST on August 13, 2007


While we cross our fingers in the hope that Super Mario Galaxy is at least as big as Super Mario 64 (which had 15 main levels, and numerous smaller ones), it is reported that Mario's next quest will take him through six worlds...
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16
Super Mario Galaxy (Wii)
Mario Galaxy Not Selling Well in Japan

N-World Report - November 30, 2007


Submitted by Bleezy (741) at 12:25AM PST on November 30, 2007


At No. 1, clocking almost 600,000 units in sales was Dragon Quest IV on the DS. The only Wii game in the top tier was at No. 6, with Mario and Sonic at the Olympic Games, reaching just over 62,000 units sold. Most depressingly however, was that this week saw Super Mario Galaxy pushed out the top ten to No.11. Media Create only supply units sold for the top ten games, but we can assume it sold less than the PlayStation 2 pachinko game at position ten, which managed 35,000 units.
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16
Super Mario Galaxy (Wii)
Super Mario Galaxy Derived From Mario 128

1UP - July 13, 2007


Submitted by flast (640) at 1:11PM PST on July 14, 2007


Some of the Super Mario Galaxy concepts were left over from Super Mario 64, others lifted from the oft-delayed, never-released Mario 128 project for the GameCube --where Pikmin was actually spawned from.
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