Wii (Wii)WiiWare: Developer Viewsgamesindustry - April 18, 2008
Submitted by apujanata (14935)
at 8:58PM PST on April 19, 2008
Some of the questions :
Q: What is the WiiWare royalty system like compared to the other services? ;;;
Q: If the WiiWare response isn't as good as you were anticipating, but your game is well-reviewed, might you also consider releasing it as a boxed copy at retail? ;;;
Q: Are you concerned that the demographics of the Wii's installed base might be such that there might not be a sizable number of people interested in downloading games - or even technologically savvy enough to do so?
1
David Walsh: The opportunity to be a launch title on the service was too good to pass up. It doesn't take a commercial genius to work out that it is a good idea with the number of Wii's that there are in the world.
Ron Carmel: I think Xbox Live sucks now. Their royalty rate...I don't know why any developer would go there. I don't think any developer wants to sell their game at the royalty rate they're paying.
David Walsh: I understand the question. I think it is probably not for me to answer if Nintendo hasn't said how that is going to be addressed. I think they do have plans... (when asked about Wii's memory limitation)
Tom Gaubatz:We've been doing very broad promotional campaigns reaching outside of game publications, reaching outside of the usual games press, to reach a very wide audience and also just creating a game that anyone can pick up and play.
David Walsh: We have obviously heard some of the estimates from Nintendo about how many Wii's have actually been online and it is actually quite significant.