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Dead Rising 2 (Xbox 360)
Aiming For 6000 Zombies On-Screen

Kotaku - March 27, 2009


Submitted by necron101 (15) at 12:39AM PST on March 28, 2009


Dead Rising was great not for the sluggish controls, or the annoying mission structure, or Otis. It was great because it had a zombie horde. Well, Dead Rising 2 is looking to trump that. Speaking at the Game Developers Conference in San Francisco, Izmeth Siddeek, from developers Blue Castle Games, reckons that "Dead Rising 2′ deal[s] with the rendering of the greatest number of characters ever seen in a video game. Everything else needed to be subordinated to this requirement".



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