Matt Matthews takes a close look at the US sales trends that helped define perhaps the best year in videogame software.
Software sales in 2007 were exceptional – think of it as a slightly smaller slice of a much, much larger pie. Let's put it this way: the top 10 games in 2006 accounted for just over 15 million software units. In 2007, the top 10 games represented over 27 million software units.
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