Players will enter a sharply-drawn, stylish, but none too serious world of intrigue as either a UNITE super-spy or ParaGON mercenary.
Eventually, you'll graduate to start your own agency, staffed with NPCs you can collect who will do much of the game's hard work - intelligence gathering, equipment creation - for you. We interviewed designer and lead writer Matt Staroscik to find out how things are progressing.
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