Some excerpts I wanted to include that there was not space for:
"All cutscenes are in-engine presentations of story points. However, they are interactive because of the L1 and X button presses that will crop up here and there during a plot point that allows you to trigger new angles or flashbacks on previous scenes from the Metal Gear franchise. As previously stated, these will also add to your Drebin Point total."
"There is definitely a vibrant set of colors based on the environment you find yourself in. Even the Middle Eastern section has much more color than the gray abstract areas seen in images and trailers."
"There are four initial difficulty levels available in Metal Gear Solid 4: Liquid Easy, Naked Normal, Solid Normal and Big Boss Hard. Naked Normal was the default difficulty of the game. Preview coverage of the game that has recently hit the Internet from the MGS4 Boot Camp in Nasu were all played on the Solid Normal difficulty setting."
"Yes, players can change or adjust elements of the HUD." (sounds very innovative)
I'll stop there so I don't share too much of the article here, but there's a lot more interesting info.
1
"All cutscenes are in-engine presentations of story points. However, they are interactive because of the L1 and X button presses that will crop up here and there during a plot point that allows you to trigger new angles or flashbacks on previous scenes from the Metal Gear franchise. As previously stated, these will also add to your Drebin Point total."
"There is definitely a vibrant set of colors based on the environment you find yourself in. Even the Middle Eastern section has much more color than the gray abstract areas seen in images and trailers."
"There are four initial difficulty levels available in Metal Gear Solid 4: Liquid Easy, Naked Normal, Solid Normal and Big Boss Hard. Naked Normal was the default difficulty of the game. Preview coverage of the game that has recently hit the Internet from the MGS4 Boot Camp in Nasu were all played on the Solid Normal difficulty setting."
"Yes, players can change or adjust elements of the HUD." (sounds very innovative)
I'll stop there so I don't share too much of the article here, but there's a lot more interesting info.