“I don’t know if I’d describe it as ‘interesting’ as much as exhausting,” he told GamesIndustry.biz. “We’ve got almost 3,000 employees worldwide now, and the majority of that growth is due to the success of WoW.”
“So it’s great, it’s a great problem to have,” he added, “but it is a lot of work. We’ve learned a lot, made a lot of mistakes along the way. It’s been good experience for us, I wouldn’t say that we’ve regretted it… but ‘interesting’ isn’t how we’d describe it necessarily.”
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