SimExchange determines the price of a stock by "...the anticipated total number of copies a game will sell worldwide. Each 1 DKP of stock price translates into 10,000 copies sold. For example, a 100 DKP stock price would imply the game will sell 1.0 million copies in its lifetime. An 80 DKP stock price would imply the game will sell 0.8 million copies in its lifetime. This way, a game stock becomes a predictor of a game's popularity over its lifetime."
Ok I get this. Its clearly put and easy to understand. What I don't get though is how the price per share of Smackdown 2007 is 200dkp. The 06 version sold 1,002,500 units in its lifetime for a console which wasn't obsolete (opinion).
Do we really expect this game to sell 2 million copies?
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SimExchange determines the price of a stock by "...the anticipated total number of copies a game will sell worldwide. Each 1 DKP of stock price translates into 10,000 copies sold. For example, a 100 DKP stock price would imply the game will sell 1.0 million copies in its lifetime. An 80 DKP stock price would imply the game will sell 0.8 million copies in its lifetime. This way, a game stock becomes a predictor of a game's popularity over its lifetime."
Ok I get this. Its clearly put and easy to understand. What I don't get though is how the price per share of Smackdown 2007 is 200dkp. The 06 version sold 1,002,500 units in its lifetime for a console which wasn't obsolete (opinion).
Do we really expect this game to sell 2 million copies?