The 250gb PS3 SKU will be available in North America at retail on November 3 for $349.99. Sony has stated it will still continue to offer the $299 120GB model.
Watamaniuk mentioned during the presentation at this year's Poznan Game Arena (polish gaming expo), as much as 3 platform targets for Mass Effect 2. These were Xbox 360, PC, and "probably PS3". After a moment he understood what he said and retreated from earlier statements, saying he doesn't comment on rumors and speculation.
Interesting comment about the size of the ball. I wondered this myself...here's what I came up with:
Due to the nature of circles I doubt a large ping pong is completely necessary. It is probably more of an issue of optimal luminosity (lumens, factoring in diffuseness of VGA input) being used to determine the size/shape of the sphere. Once you can model the sphere accurately you can know the center position, pitch and yaw of the sphere in 3d space.
It could probably be done with a smaller ball but would not work as well in low-light.
@mrahaju, The TSCX buttons are a bit small, but that's the only size they'll fit on the controller without changing its overall size or moving the buttons. I like how the buttons are close to the larger button and not far away, it will make for good controls.
It looks okay to me, definitely improved a lot since E3. All that matters to me is how it controls though. If a small ping pong sized ball or smaller is needed for such precision then I'm all for it.
@PhilHarrision, I didn't know that the picture I linked to is just fan made photoshop. I thought it was a real deal.
The PS3mote.jpg concept picture you linked to certainly seems more interesting than the actual planned PS3 mote. The main problem as I see it is the size of the TSCX button on the actual mote, which is too small. The size of them looks like the size of + and _ button on the Wii-mote. For infrequent use button, small size is ok. But for TSCX button, which is the primary button on PS3/PS2/PS1 controller, the size is too small.
I don't know about anybody else, but for me, as a non-gamer, the mote looks much more ridiculous, especially the table tennis size orange ball part, even though it have a very good reason for its existence.
Sony Computer Entertainment CEO Kaz Hirai announced during the company's Tokyo Game Show press conference that the PlayStation 3 Slim model has sold 1 million units worldwide in just three weeks.
The slimmer model, coupled with a $100 price drop, has reinvigorated sales significantly.
Since the beginning of September, the PlayStation 3 has outsold the Wii nearly 5:1 in Japan, with Sony's console moving 257,254 units compared to just 52,229 for Nintendo, according to an Ascii Media Works research survey. Microsoft sold just 17,716 Xbox 360 consoles in Japan during the same three-week period.
The report highlights a nearly 50% decline in recent Wii console sales.
That picture you are linking too is some fanmade photochop and has nothing to do with reality...AFAIK the FIRST time we have had them show what the control looked like was just at TGS...all other times it has been in Dr. Richard Mark's hands. As well...I think SONY was careful at TGS to never say that this a final design.
In May (the same time frame as your referenced fan art...) the following patent was 'found': http://mos.techradar.com//classifications/images/sonywand-728-75.jpg Does that look similar to what we just saw at TGS?
And yes...those are TSCX buttons on the remote.
Sony has to have a ball for the EYE to pick up the depth information...you can do it with a flat front and just LEDs but calculating depth would be alot harder. With the ball if you are swinging the wand you can track through the full motion...if it is just leds on the front of the remote...the EYE would loose the ability to track as you moved through the motion. There is a patent of such a device though...although I'd think this is more like the nunchuck part of things if you don't want to use a SIXAXIS. http://www.slashgamer.com/wp-content/uploads/2009/06/ps3mote.jpg The EYE picks up the difference in the size of the ball as you move into or away from the camera. They have experimented with smaller ball, one at each end, as another approach.
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