@Joe80, Yeah, thats how I feel about it on either system when they get a port 6 months or more later. If its going to take that long to port it better have more features and look better.
Not really into fighting games myself, but I know they are pretty popular.
@pilias_simber, That's okay. VF5 for PS3 was released right after launch, the 360 version is released almost 2 years after 360's launch. Then add in the fact that they had like 8 months to polish it.
Virtua Fighter 5 for the Xbox 360 gets a perfect score from 1up beating the PS3 version not only in terms of slightly better visuals but added game play elements like Online play.
After all that “only PS3 can do Virtua Fighter 5” talk, 360 fans are proud to say the 360 version is graphically superior - by some margin, in fact. Truthfully, the 360 sheen is so apparent in a direct HDMI cable switch comparison, it’s like looking at Soul Calibur 2 on Xbox compared to PS2. VF5’s here, online, and all is right with the world.
Virtua Fighter is the best fighting series in videogames. Sorry Street Fighter, Mortal Kombat, DOA, and every other contender. No series has offered greater depth and complexity over its lifetime than SEGA-AM2's Virtua Fighter.
Virtua Fighter 5 Online for the Xbox 360 is most definitely a buy. That is of course, if you didn’t buy it for the PS3 already. It’s arguable though. The added content and online functionality may be the push you need to make up your mind. It just can’t be missed if you haven’t played the game yet. It’s totally accessible to everyone and provides a very unique and very cool fighting experience.
And regarding this not being released in Japan, if you read the article carefully it says "It still isnt completely decided if Sega decides to ignore this release". Either way, with increase Xbox360 sales and good reviews I do not see why this can't reach 500,000 copies or more. No examples have been provided that show a different version of a game released later with online, more features, more polish and on a console with a much higher user base has sold less than the version that came before it. From this I do not think that Xbox360 players will see this as an old game and will therefore pick this up during the Holiday season. This should be at 50DKP at least.
Neither of the examples you provided apply to this scenario. The later release of GTA 3 for the Xbox was around 2 years later, by that time Vice City had already been released for the PS2 and people had mostly moved on (due to a new game in the series being released). The Oblivion scenario is not applicable either because the game was launched a full year later on a system with a smaller install base (and the game had been launched on two systems prior to the PS3 launch, not the case here). Actually, both instances you provide have the later version launching on systems with a smaller install base, in this case it is the opposite. This game does not have a new Virtua Fighter game being released to challenge consumers attention (as was GTAs case), it is not being released a year or more after the version on the other system and the system it is being released later for has a larger install base.
Also, this game was not delayed, the PS3 version was just released early due to pressure to get it around the PS3 launch date. I think that you assume to much about the tendency of gamers, if a person does not own a PS3 but owns a Xbox360, why would they move onto to other games when this has not even been released on their system yet?
This game should sell at least 500,000 copies over its lifetime and I think the inclusion of online (if implemented well) will help it have a longer tail than the PS3 version which was not online.
@Gaara42, I can't think of a single instance where a delayed version sold more than the original game. Any of the GTA games (granted the PS2 had a larger install base, but the Xbox versions sold disproportinately fewer copies, even though they offered more content, were more polished, and had better graphics).
Recent examples on the simExchange include Oblivion. More content, supposedly more polished, sold no where with the momentum of the Xbox 360 version. The PS3 version came out, those who had waited a while for it picked it up, and then that was it. This was the same case with the delayed Tom Clancy games.
For long delayed games, I think there are some fans of the brand that are hold outs, but most gamers have moved beyond to newer titles. I don't think additional content saves delayed releases (or even makes any difference).
I brought up the Japanese market because that was what was necessary for the PS3 version to even hit those low sales numbers.
Can I see data that shows that versions that are more complete and polished, and included online play were as the older version did not sell less?
The Xbox360 version does not need Japan in order to sell well, as the console is not even selling great there. So a Japanese release would add probably 20,000 copies to this games lifetime sales figure. Also, it might be released in Japan, as Sega is still weighing their options (look here)
Also, the PS3 version did not have online play and I would not consider this game coming in after the initial buzz, maybe in Japan it will be after but I do not think so in the States or in Europe.
1
Yeah, thats how I feel about it on either system when they get a port 6 months or more later. If its going to take that long to port it better have more features and look better.
Not really into fighting games myself, but I know they are pretty popular.