@Gaara42, I was just looking at this one as well. I think this game will take a severe hair cut from just how delayed it is. Delayed versions never sell as well as they could've if they came out with the initial buzz. At this point in the Xbox 360 library, I have a hard time seeing 550,000 ~ 600,000 copies getting sold.
The PS3 version also had the additional Japanese market for VF5.
This stock is undervalued and should be in the 55-60DKP range at least. We predicted around 29.1DKP lifetimes sales for Virtua Fighter 5 for the PS3, a system which had a much smaller install base and that version was released in February, instead of end of October (holiday season effect starts) like this version. The Xbox360 will have many more systems near the end of October 2007 than the PS3 had then in February 2007 (just 4 months after the PS3's launch).
Also, this version has online were as the PS3 version did not (a big reason why many might not have bought it), which is a big selling point and many people might have held off buying the PS3 version until the Xbox360 version which would have online (and would probably include more extras and be more polished). From all of this, it would seem that the Xbox360 version should sell at least twice as many copies as the PS3 version, even more if it is marketed correctly and the online is well fleshed out. This stock should be in the 55-60DKP range.
Virtua Fighter 5 will elevate the arcade fighting genre to all new heights as the game promises to take true advantage of the capabilities of the next generation hardware. Virtua Fighter 5 raises the bar for console fighting games including all the features fans know and love plus enhanced gameplay mechanics, additional characters and new fighting styles, as well as newly redesigned 3D environments.
Sega has just shown GamePro staffers the first playable build of Virtua Fighter 5 running on the Xbox 360, and details some of the new improvements over the earlier PS3 version.
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The PS3 version also had the additional Japanese market for VF5.