do you mean in terms of sales, review scores, or community acceptance? in terms of community acceptance, there are quite a few fans of the original game on Xbox1. It wasn't really an RTS on Xbox1. it was more of a dynasty warriors with good army management (the RTS aspect of the game)
I haven't been following KUF at all so I didn't realize Circle of Doom was a spin off rather than a sequel. How did the original KUF do as an RTS on Xbox?
I have seen nearly no advertisements for this game; heard no buzz around it; and at my local stores have not seen anyone buy it yet, so I am going to assume that this will fly under the radar and that games popular from the holiday season (Call of Duty 4, Rock Band, etc.) and games like Burnout Paradise will take up most of the sales. 4-6DKP is where, from current information, I think this will cash out at.
@KultofCows, I think this is the second to last nail in the coffin for this stock: the final will be the future cashing out below 4 DKP. This stock needs to come down something fierce.
As a developer, it must be hard to constantly push new boundaries. Take the recently-released Kingdom Under Fire: Circle of Doom. While the original entries in the series offered a unique combination of RTS and hack-and-slash elements, the developers opted to nix the RTS portions for a more straightforward action-RPG approach.
The demo is an exercise in mindless button mashing with combat that feels hollow and repetitive. Don't waste your hard drive space and for goodness sake don't purchase this game. Instead go out and buy an innovative game, like Zack and Wiki or Bioshock.
Kingdom Under Fire: Circle of Doom is not a terrible game, in fact there is a small sect of dungeon crawling gamers that will find it enjoyable, but the nausea that was induced by slamming the same buttons repeatedly, fighting the same dim-witted enemies was just too much for me to stand.
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