The new caucasian Turok struts into shot at the beginning of the game, all muscles , testosterone and scar tissue as he listens to his mission briefing. Around the room stand his new 'allies' - impossibly proportioned young super-soldiers with incredibly generic names (Slade, Logan) whom Propaganda could well have surgically tweezered out from any other contemporary war game like Gears of War, Call of Duty, basically any game where the soldiers are as wide as they are tall.
Speaking with Canada.com, Vancouver based Propaganda Games studio manager and VP Josh Holmes had a few interesting comments about the development of their recently released Turok title. "The 360 version was pretty much complete in the November timeframe [sic]," Holmes said, "most of the team at the point was focused on polishing the PS3 version up to the standard of the 360."
I see. I noticed that sometimes, when you do only a comment, most people didn't reply on it as fast as an article. Based on your suggestion, I will remove this article.
i think the problem with this sort of article and especially with this one in particular is that by the time most people see it, it's already expired. also the article becomes sort of a "temporary" article since it serves no purpose after the promotion is up.
maybe a discussion comment would have been enough. either way thanks for the heads up. could have been a good deal =P
The intellectual property known as Turok means different things to different people; depending mostly on the generation in which they grew up. Many of your parents, for instance, may remember the Dell Comics version of Turok that showed up in the 1950s. On the other hand, many fans of the Valiant redux of the Turok IP didn’t even know that this dino-sniping, Native American bad ass spawned from an era before video games were even invented.
"we weren't entirely sure what there was left to see. There was plenty, as it turns out. Not only did we get to see a lot more of the single-player campaign and to play on previously unseen multiplayer maps, but we were also afforded our first look at the game's co-op and "wargames" modes. We should also mention that this was our first opportunity to see Turok running on the PlayStation 3, and we're pleased to report that it's practically indistinguishable from the Xbox 360 version.
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