I'm not certain enough to put much into shorting it, but 2.9 million seems pretty high. Going by Capcom's own million-seller list, Street Fighter hasn't had a success like that since its earlier days on SNES. Here are the ones that made the list.
SNES SFII: 6.3 million SNES SFII Turbo: 4.1 million SNES Super SFII: 2.0 million GEN SFII Plus: 1.6 million PS1 SF Alpha 3: 1.0 million
When asked what the most prolific fighting game is of all time, most gamers- at least those not born in the years of the grunge era- will undoubtedly say Street Fighter. We sat down with the game's producers and product managers and talked about all things Street Fighter IV...except what the 'E' stands for in E.Honda.
There were a lot of games to play at Capcom’s latest swank-fest in Las Vegas, but one in particular was getting a heavy workout.
Capcom flew in two banks of two Street Fighter IV arcade machines for the media. It was like the old arcade days, as people of the press lined up to challenge the winning competitor in Vs. matches.
A faster, more aggressive and, above all, French version of Zangief, Abel mixes pro-wrestling with traditional martial arts. C Viper is a supersonic striker with a curious love of aerial elbow drops – and an immediate hit with those who dared select her. So tuned are the newcomers to the game’s boisterous animation that they, more than any of the original World Warriors, make you comfortable with the new aesthetic.
All eight original "World Warrior" characters are now in IV, along with half of Street Fighter II's boss camp, Balrog and Sagat. Those ten classic fighters are joined by the aforementioned Crimson Viper, French mixed martial-artist Abel, and luchador El Fuerte. The game plays purely 2D; parries, alpha counters, air-blocking, custom combos, and other such potentially cumbersome elements are being thrown out, forcing the game back to a state more closely resembling down-and-dirty Street Fighter.
"Creating a new iteration in the Street Fighter franchise is no simple matter, with tough decisions to be made choosing an engine and the visual look.
Thus, in this in-depth interview Gamasutra talks to Yoshi Ono, general manager of the online game development department and R&D management group of Capcom about his thoughts on the process with Street Fighter IV - which is due for a 2008 Japanese arcade release before moving to home platforms."
Street Fighter IV continues to excel in the “taking the piss” stakes today, with news that Sagat and Balrog are in the arcade version, as seen in this movie. From this:
“Taken from the Taito Center in Akihabara, the first clip shows Sagat fighting Zangief on a stage that looks reminiscent of Balrog’s Las Vegas backdrop from previous Street Fighters.
nd now, potentially the most important news to come out of the AOU show from the weekend: Street Fighter launch info. It was announced that the arcade version of Capcom's fighter will make its proper public debut on Friday at Plaza Capcom in Tokyo, where it'll remain until February 24. As for the real Japanese launch, that's promised to take place in the summer over two dates:
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SNES SFII: 6.3 million
SNES SFII Turbo: 4.1 million
SNES Super SFII: 2.0 million
GEN SFII Plus: 1.6 million
PS1 SF Alpha 3: 1.0 million