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PublisherSierra StudioSaber Interactive GenreShooterRelease Date11/19/07

This future contract pays 1 DKP for each 10,000 units of TimeShift (PS3) sold in the US in the retail month of December 2007 according to the NPD Group. This retail month runs from December 2, 2007 to January 5, 2008. This contract expires at 11:30 PM PST on January 16, 2008.


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11
Postmortem: Saber Interactive's TimeShift

GamaS - April 1, 2008


Submitted by Refreshment (333) at 1:08PM PST on April 6, 2008


"Few games have gone through a development cycle as strange and convoluted as TimeShift's. After four years of development, three extensions, two publishers, three re-recordings of voice acting, three iterations of the story, two sets of discrete FMVs and multiple iterations of Saber's technology base, the game finally made it to the shelves for Holiday 2007"
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10
TimeShift Impressions

GameDaily - June 14, 2007


Submitted by frogcrusher (1090) at 9:34AM PST on June 15, 2007


"We were literally seven bugs away from finishing the game and then [Sierra president Mark] Tremblay comes in and asks us -- what would you do with this game if you had more time and money?" Sierra representative Erik Reynolds says, watching the gunfight on the LCD TV sitting in front of him, "Then we had all these ideas..."
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9
Final Impresssions for Timeshift

1up.com - October 17, 2007


Submitted by rogue_nine82 (758) at 1:02PM PST on October 18, 2007


The TimeShift developers must feel like victims of their own time-changing technology. Over a year ago they showed off the "finished" product as an Atari title. But when Sierra bought the rights, the publisher saw a game that failed to live up to its potential, bit the bullet, and put it back into production. Now here we stand once again, playing a nearly final version of TimeShift with its release just around the corner.
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5
Review of TimeShift

blogcritics.com - November 19, 2007


Submitted by Bleezy (741) at 1:53AM PST on November 19, 2007


Pros: Great A.I. for a FPS title. Time-control elements are implemented very well. Offers a good deal of difficulty. Cons: Reeks of generic FPS hallmarks. Online multiplayer is something that seems tacked on and you probably won’t use it. There’s a lot of potential here, but it seems partially unfulfilled.
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