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How many copies will TimeShift sell in the US in December?
(12/2/07 - 01/5/08)

In association with:

Today's change:
0.00 (0.00%)

Daily Volume0
Total Volume5,420,919

What Metascore will TimeShift receive?
In association with:

Today's change:
0.00 (0.00%)

Daily Volume0
Total Volume86,957

PublisherSierra StudioSaber Interactive GenreShooter
Release Dates11/19/07TBATBATBA

Tag Line: Master Time to Become the Ultimate Weapon

A futuristic shooter with the ability to stop, rewind or slow down time such as gamers maybe familiar with in Prince of Persia: The Sands of Time. The player is not affected by the time manipulation and can use this unique power to assist in the solving of puzzles and in fights.

Official site:

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Postmortem: Saber Interactive's TimeShift

GamaS - April 1, 2008

Submitted by Refreshment (331) at 1:08PM PST on April 6, 2008

"Few games have gone through a development cycle as strange and convoluted as TimeShift's. After four years of development, three extensions, two publishers, three re-recordings of voice acting, three iterations of the story, two sets of discrete FMVs and multiple iterations of Saber's technology base, the game finally made it to the shelves for Holiday 2007"
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TimeShift Impressions

GameDaily - June 14, 2007

Submitted by frogcrusher (1063) at 9:34AM PST on June 15, 2007

"We were literally seven bugs away from finishing the game and then [Sierra president Mark] Tremblay comes in and asks us -- what would you do with this game if you had more time and money?" Sierra representative Erik Reynolds says, watching the gunfight on the LCD TV sitting in front of him, "Then we had all these ideas..."
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Final Impresssions for Timeshift - October 17, 2007

Submitted by rogue_nine82 (738) at 1:02PM PST on October 18, 2007

The TimeShift developers must feel like victims of their own time-changing technology. Over a year ago they showed off the "finished" product as an Atari title. But when Sierra bought the rights, the publisher saw a game that failed to live up to its potential, bit the bullet, and put it back into production. Now here we stand once again, playing a nearly final version of TimeShift with its release just around the corner.
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Review of TimeShift - November 19, 2007

Submitted by Bleezy (720) at 1:53AM PST on November 19, 2007

Pros: Great A.I. for a FPS title. Time-control elements are implemented very well. Offers a good deal of difficulty. Cons: Reeks of generic FPS hallmarks. Online multiplayer is something that seems tacked on and you probably won’t use it. There’s a lot of potential here, but it seems partially unfulfilled.
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