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The Legend of Zelda: Phantom Hourglass (DS)

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The Legend of Zelda: Phantom Hourglass (DS)
Key gameplay mechanic revealed: When Link enters a dunegon,...

Weekly Famitsu - May 10, 2007


Submitted by Bungalow_Bob (562) at 4:14AM PST on May 14, 2007


Key gameplay mechanic revealed: When Link enters a dunegon, he becomes "cursed" and will lose strength until the curse is broken using the powers of the Phantom Hourglass. Link doesn't become cursed per se, it's the temple that's cursed. The curse basically prevents you from spending a lot of time inside the temple, as you gradually lose your strength while you're inside. The Phantom Hourglass cancels the effects of the curse for a certain amount of time, which depends on how much sand of time you've collected. The Phantom Hourglass is powered by the "sand of time", which Link can collect by defeating bosses on each new island. The "sand of time" apparently will extend the duration of the effects of the Phantom Hourglass.
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9
The Legend of Zelda: Phantom Hourglass (DS)
IGN Review: LOZ: Phantom Hourglass - 9/10 Outstanding

IGN - September 25, 2007


Submitted by rikitikitik (288) at 7:07PM PST on September 25, 2007


Gorgeous, epic-feeling game wrapped in a relatively short and easy totally touchscreen-dependent package. IGN loves the total aesthetic, praising the game's cel-shaded graphics and wonderful music and sounds. They also mostly praise the touchscreen implementation citing the innovation it brings to the game in totality, but feels that it is more imprecise than the usual button controls. They also gripe on the relatively-short adventure, compounded by the game's low level difficulty. "[I]t may be more casual than we'd like, [but] it's captivating, entertaining, and a true adventure worthy of the Zelda name."
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8
The Legend of Zelda: Phantom Hourglass (DS)
Hands On: Zelda Phantom Hourglass

IGN DS - June 18, 2007


Submitted by lstormy10 (294) at 6:55PM PST on June 20, 2007


"We try out the new Japan-only retail demo."
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7
The Legend of Zelda: Phantom Hourglass (DS)
Zelda Phantom Hourglass Multiplayer Hands On GDC

IGN - March 7, 2007


Submitted by Animate (241) at 1:35PM PST on March 8, 2007


Zelda Phantom Hourglass Multiplayer Hands On GDC
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7
The Legend of Zelda: Phantom Hourglass (DS)
Phantom Hourglass delayed until October '07

Kotaku - December 11, 2006


Submitted by neally (1258) at 6:10AM PST on December 11, 2006


Phantom Hourglass delayed until October '07
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6
The Legend of Zelda: Phantom Hourglass (DS)
Zelda Nr2 in UK Charts

Gamasutra - October 23, 2007


Submitted by Heloise10 (14) at 1:23PM PST on October 23, 2007


Zelda and Orange Box close to the top. Halo, only 5th ..
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6
The Legend of Zelda: Phantom Hourglass (DS)
Legend of Zelda: Phantom Hourglass 10/10

CVG - July 4, 2007


Submitted by kingsinghbling (819) at 6:42AM PST on July 4, 2007


Import Review: Most of you reading this live on an island - one of the persistently rainy British Isles, probably. And your correspondent lives on the Japanese island of Honshu. So we at least have that much in common with Link in Phantom Hourglass. Of course, part of the fun of living on an island is the opportunity to leave and visit another one. On a boat. And that's something else Link gets his kicks from in this magical DS debut, which has just been released here in Japan. All aboard, then, for another classic Zelda adventure! Don't worry people, we're not giving away any major plot spoilers in this review.
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6
The Legend of Zelda: Phantom Hourglass (DS)
The Legend of Zelda: Phantom Hourglass Hands-on

IGN - June 29, 2007


Submitted by jameseyryan (225) at 5:25AM PST on June 30, 2007


June 29, 2007 - Earlier this week my long awaited package from the usual import house arrived. After spending a short couple of seconds shredding the envelope into unrecognizable confetti, I held in my hands the long-awaited, premiere Legend of Zelda Nintendo DS adventure, just released in Japan a few short days prior. It didn't take long for me to crack open the shrinkwrap, pop open the case and stick the cartridge into a freshly charged Nintendo DS system.
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6
The Legend of Zelda: Phantom Hourglass (DS)
More game mechanics revealed

The Hylia - May 24, 2007


Submitted by judge_khan (449) at 7:38AM PST on May 25, 2007


The player will follow these steps to advance in the game: 1) Explore the underground temple 2) Find a new sea chart 3) Go to a new island 4) Beat the monsters on the island and get some sand of time 5) Continue to explore the temple and repeat steps 2-5 6) Find the ghost ship? When you enter the cursed underground temple, the time left before Link starts to lose his strength will appear on the upper-left corner of the upper screen.
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6
The Legend of Zelda: Phantom Hourglass (DS)
Touch Pen Gameplay Mechanics

Kotaku - May 25, 2007


Submitted by ErikAston (191) at 7:15PM PST on May 25, 2007


*Depending on how you move the touch pen, Link has three different sword attacks. *Touch on-screen arrows, and Link will move objects in that direction. *Touch on a far point, and Link will run or jump there. *Touch on a close point, and Link will walk there.
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