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Kingdom Under Fire: Circle of Doom (Xbox 360)

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Kingdom Under Fire: Circle of Doom (Xbox 360)
Circle Of Doom Demo Looms Over Xbox Live

Kotaku.com - December 28, 2007


Submitted by feelmyring (351) at 11:16AM PST on December 28, 2007


"A playable demo of Kingdom Under Fire: Circle of Doom has found its way up onto Xbox Live today, and I am scared to download it. It's not that I don't have the 1.2GB free space on my hard drive, or that I lack the time to sit down and play it. It's just that they took my beloved action RTS and neutered it into a hack and slash action RPG, and I can't bear to look. It's like being called down to the morgue to identify a loved one, only reversed."
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15
Kingdom Under Fire: Circle of Doom (Xbox 360)
Kingdom Under Fire Multiplayer

ign - December 13, 2007


Submitted by Bizzaro (1401) at 1:05PM PST on December 16, 2007


there's no doubting that gamers prefer working through a campaign alongside one of their chaps.
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13
Kingdom Under Fire: Circle of Doom (Xbox 360)
Kingdom Under Fire gets proper, gorgeous sequel

CVG - January 28, 2008


Submitted by sagexsdx (148) at 7:54AM PST on January 28, 2008


Blueside and Phantagram have revealed the true sequel to the Kingdom Under Fire series, which will be hitting PC and "consoles" in 2009.
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9
Kingdom Under Fire: Circle of Doom (Xbox 360)
1UP Review: 3/10

1up - January 8, 2008


Submitted by sagexsdx (148) at 7:10AM PST on January 9, 2008


In the end, my experience with Circle of Doom can be summed up pretty succinctly: It's never a good sign when I nearly fall asleep while playing a game...multiple times.
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9
Kingdom Under Fire: Circle of Doom (Xbox 360)
IGN Review: 58/100

IGN - January 9, 2008


Submitted by sagexsdx (148) at 6:57PM PST on January 9, 2008


Kingdom Under Fire: Circle of Doom is not a terrible game, in fact there is a small sect of dungeon crawling gamers that will find it enjoyable, but the nausea that was induced by slamming the same buttons repeatedly, fighting the same dim-witted enemies was just too much for me to stand.
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9
Kingdom Under Fire: Circle of Doom (Xbox 360)
TGS 2007: Kingdom Under Fire: Circle of Doom Hands-on

IGN - September 21, 2007


Submitted by Grey420 (1081) at 12:14PM PST on October 29, 2007


Hack and slash in style.
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7
Kingdom Under Fire: Circle of Doom (Xbox 360)
Opposable Thumbs Review: Skip

Ars Technica - January 11, 2008


Submitted by mithrilwind (680) at 10:27AM PST on January 11, 2008


As a developer, it must be hard to constantly push new boundaries. Take the recently-released Kingdom Under Fire: Circle of Doom. While the original entries in the series offered a unique combination of RTS and hack-and-slash elements, the developers opted to nix the RTS portions for a more straightforward action-RPG approach.
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5
Kingdom Under Fire: Circle of Doom (Xbox 360)
360 degrees of disaster

Game Revolution - January 7, 2008


Submitted by elty123 (612) at 4:37PM PST on January 9, 2008


Most of the time, it just makes the gameplay too easy, too basic, or too difficult by design. Something is off, something that you can tell just by reading some of the Messages from the Dark Dimension and proverb-filled Fortune Cookies that are dropped by dead enemies: “You are locked in a sterile white room. The pain is unbearable. The tools are at hand. What is your next move?” Hmm…. probably opening the door and walking away from the pain.
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