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Pirates of the Burning Sea (PC)

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16
Pirates of the Burning Sea (PC)
Release Date Announced

gametab.com - October 5, 2007


Submitted by shrimpjuice (660) at 8:28AM PST on October 8, 2007


After months of wating for release date information, players are now happy about a date they can look forward to.
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14
Pirates of the Burning Sea (PC)
Pirates MMO to shut majority of servers

GamesIndustry - April 17, 2008


Submitted by deftangel (291) at 4:56AM PST on April 17, 2008


Pirates MMO to shut majority of servers Flying Lab Software has announced that it is to shut down seven of its 11 servers for the MMO Pirates of the Burning Sea. The developer credits the move to low server populations, a possible sign that the MMO has not done as well as predicted, and says they will be condensed for gameplay reasons. "Providing our customers with the best gameplay experience is our first priority," explained the company via its website.
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14
Pirates of the Burning Sea (PC)
Pirates of The Burning Sea supports user created content

burningsea.com - February 13, 2008


Submitted by flyingpom (1588) at 6:44PM PST on February 22, 2008


In a news item posted on the official site for the MMORPG Pirates of the Burning Sea, the "User Content Specialist” Marion vanGhent stated that not only were they going to continue supporting user created content such as ships and flags but they were also going to streamline the current submission system and actively help people making 3D assets.
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13
Pirates of the Burning Sea (PC)
Pirates loots IGN with 82.

IGN - February 1, 2008


Submitted by Refreshment (333) at 2:06PM PST on February 19, 2008


"The real time ship combat is awesome in its tactical complexity and the player economy is deeper than we've seen in just about any other game. Unfortunately, the sword combat feels tacked-on and really cramps our swashbuckling groove."
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13
Pirates of the Burning Sea (PC)
Comprehensive explanation of gameplay from character...

GameSpot - September 13, 2006


Submitted by Pwn3d (637) at 11:48PM PST on December 21, 2006


Comprehensive explanation of gameplay from character creation to combat
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11
Pirates of the Burning Sea (PC)
Pirates Open Beta

Joystiq - January 1, 2007


Submitted by morlun (1509) at 11:44PM PST on December 11, 2007


Open beta for the mmo opens friday dec. 7th.
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9
Pirates of the Burning Sea (PC)
Pirates of the Burning Sea Free In Australia

massively.com - February 13, 2008


Submitted by flyingpom (1588) at 2:18PM PST on February 19, 2008


While US users are buying the game for 49.99 Australian users are being offered the game free through one of Australia's largest ISPs - Bigpond. Users still have to pay the subsciption, but this offer should result in markedly increased populations the Pirates servers.
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9
Pirates of the Burning Sea (PC)
Pre-Order Information Revealed

MMORPG.Com - October 23, 2007


Submitted by Butterball (1049) at 8:39AM PST on October 24, 2007


And now, the news you’ve all been waiting for! Pirates of the Burning Sea, the MMORPG featuring high seas action and adventure in a bold world of pirates and plunder, is scheduled to be available for pre-order starting Tuesday, October 23rd at participating retail locations.
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7
Pirates of the Burning Sea (PC)
PotBS launches their avatar combat redesign

massively.com - December 30, 2008


Submitted by BrotherE (82) at 6:40AM PST on January 2, 2009


Avatar combat was always the stepchild system in Pirates of the Burning Sea. Where ship combat was polished, intense, and very different from your standard MMO combat fare, avatar combat just seemed plain weak and added in at the last moment. In fact, it was one of the last things added to the game, as lead designer Kevin "Isildur" Maginn tells us in his developer blog. But as of today, with the new "Clash of Steel" patch, avatar combat has gotten a complete redesign.
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6
Pirates of the Burning Sea (PC)
Pirates of the Burning Sea: 2008 Recap

mmorpg.com - January 6, 2009


Submitted by BrotherE (82) at 12:28PM PST on January 7, 2009


2008 has been a wild year for the MMO industry, seeing three highly-anticipated and competitive MMO releases meet with varying degrees success (Pirates of the Burning Sea, Warhammer Online: Age of Reckoning, Age of Conan), huge changes for old mainstays (particularly EQ/EQII) and the fall of one game that released with such high expectations after just one year (NCSoft's Tabula Rasa) citing a "failure to meet performance expectations."
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