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The Legend of Zelda: Phantom Hourglass (DS)
Miyamoto Interview

thehylia.com - June 15, 2007


Submitted by pilias_simber (122) at 5:59PM PST on June 16, 2007


We've created a new Zelda title that can be played with a single stylus. When we decided to develop a Zelda title for the DS, we wanted it to be a fun game with the essence of the DS. Of course, we were worried whether we could make a good Zelda game that used the stylus control scheme of the DS, but once we did it, the game didn't lose its Zelda essence. I think we've created a new Zelda title that can be played with a single stylus. If you want to try something, you just need to touch the screen with the stylus; it's very intuitive. That's how this new Zelda game is. Take the pots, for example. When you touch a pot, Link (the main character) will get next to it, and if you touch the pot again, Link will lift it. Then you just have to touch twice the screen in any direction to throw it away. If you want to do something, you just touch the screen with the stylus and Link will move. So, rather than controling Link, you can indicate him what you want to do. It's the same when fighting some enemies, if you touch an enemy with the stylus, Link will attack him with his sword. Now on the DS, you don't need to remember which item used which button, or you don't have to push a button to wield your sword.



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