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Next-Gen.biz - October 17, 2007


Submitted by Gaara42 (8) at 10:21PM PST on October 30, 2007


It is a worry that, in trying to cover so many different gametypes, the promise of each will be reduced. Spore’s central and ingeniously implemented selling point is the editor which enables the creation of so much in its world – but if this world is then only periodically engaging in its behavior, Maxis may have created a briefly brilliant toy rather than a enduringly entertaining game.



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