I haven't heard anything about pricing at all but if I was in charge I would price this game to sell. I think Sony should make a bold move and price the online version at a relatively low price of $19.99 or less at the PSN store. Sony could also sell a limited edition at retail with all sorts of goodies included for a higher price maybe $39.99. I don't think this will actually happen but who knows?
From what I understand Sony intends this to be a community based game where people meet and play together online. Players are supposed to be able to design or build objects and even entire levels for each other to play with. So it sounds pretty important to have a large number of players and a stable community to play with. It all sounds very ambitious to me and risky too.
Honestly I'm still not 100% sure on how this game actually plays but it seems that building a large initial user base quickly would be crucial to reach the a critical mass and sell the 2.3+ million copies that the exchange is currently predicting.
It's odd but maybe some SimExchange veterans might remember that we have had a short history of overpricing a couple of these innovative and quirky titles with cute characters like Viva Pinata and Elebits. I wish we had long term charts here but you can see the all time highs of these titles and where they actually cashed out at.
I'm not saying that LittleBigPlanet is going to sell like either of those games. Sony seems to be shooting higher and putting a lot of effort in this game and maybe this could be their casual hit. I'm interested in playing this one, but I would still bet that it won't sell 2.3 million unless Sony prices it right.
3
I haven't heard anything about pricing at all but if I was in charge I would price this game to sell. I think Sony should make a bold move and price the online version at a relatively low price of $19.99 or less at the PSN store. Sony could also sell a limited edition at retail with all sorts of goodies included for a higher price maybe $39.99. I don't think this will actually happen but who knows?
From what I understand Sony intends this to be a community based game where people meet and play together online. Players are supposed to be able to design or build objects and even entire levels for each other to play with. So it sounds pretty important to have a large number of players and a stable community to play with. It all sounds very ambitious to me and risky too.
Honestly I'm still not 100% sure on how this game actually plays but it seems that building a large initial user base quickly would be crucial to reach the a critical mass and sell the 2.3+ million copies that the exchange is currently predicting.
It's odd but maybe some SimExchange veterans might remember that we have had a short history of overpricing a couple of these innovative and quirky titles with cute characters like Viva Pinata and Elebits. I wish we had long term charts here but you can see the all time highs of these titles and where they actually cashed out at.
I'm not saying that LittleBigPlanet is going to sell like either of those games. Sony seems to be shooting higher and putting a lot of effort in this game and maybe this could be their casual hit. I'm interested in playing this one, but I would still bet that it won't sell 2.3 million unless Sony prices it right.