$15 a month? That adds up to around $180 a year. While World of Warcraft can support such a fee, it can because so many people are already invested in the game. It seems that in the case of this game, the high fee will deter sales of the game. Around 1 million copies for this game is too high, especially with its ultra violent nature and high minimum system requirements. PC gaming is not dying, but games that cater to the type of audience this game, and games like Unreal Tournament and Quake, seem to be declining in sales. This should be more around 70DKP.
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$15 a month? That adds up to around $180 a year. While World of Warcraft can support such a fee, it can because so many people are already invested in the game. It seems that in the case of this game, the high fee will deter sales of the game. Around 1 million copies for this game is too high, especially with its ultra violent nature and high minimum system requirements. PC gaming is not dying, but games that cater to the type of audience this game, and games like Unreal Tournament and Quake, seem to be declining in sales. This should be more around 70DKP.