@lstormy10, First, it's not my article -- it's Shacknews'.
Second, Shacknews is not some random news establishment: they've been around for a long time and have far more industry contacts then you, hence I trust them.
Third, the follow up article I just posted has Kevin Unangst, Games for Windows' senior global director, all but confirm the previous article.
For instance:
Shack: Will there be full games for sale on the new Marketplace?
Kevin Unangst: So we're focusing our initial release of the Marketplace on add-on game content, as well as demos and trailers. There's no reason that at some point in the future we will not offer full game downloads on Marketplace. From a technology perspective, no reason that that wouldn't be part of the road map anytime soon.
Shack: So you guys aren't going to say anything about the digital distribution side of things for now?
Kevin Unangst: Well, I should be clear: Games for Windows Live is a digital distribution network. I think the only thing we are not detailing is when you will be able to purchase a full game end to end on our Live service. However, you can download trailers, you can download demos, you can buy add-on content for an existing game, and all of that is digitally distributed. So I think this is the first wave of the type of content distribution, commerce, and really extending those game experiences, that you're going to see from us.
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First, it's not my article -- it's Shacknews'.
Second, Shacknews is not some random news establishment: they've been around for a long time and have far more industry contacts then you, hence I trust them.
Third, the follow up article I just posted has Kevin Unangst, Games for Windows' senior global director,
all but confirm the previous article.
For instance:
Shack: Will there be full games for sale on the new Marketplace?
Kevin Unangst: So we're focusing our initial release of the Marketplace on add-on game content, as well as demos and trailers. There's no reason that at some point in the future we will not offer full game downloads on Marketplace. From a technology perspective, no reason that that wouldn't be part of the road map anytime soon.
Shack: So you guys aren't going to say anything about the digital distribution side of things for now?
Kevin Unangst: Well, I should be clear: Games for Windows Live is a digital distribution network. I think the only thing we are not detailing is when you will be able to purchase a full game end to end on our Live service. However, you can download trailers, you can download demos, you can buy add-on content for an existing game, and all of that is digitally distributed. So I think this is the first wave of the type of content distribution, commerce, and really extending those game experiences, that you're going to see from us.