1 in 5 projected to buy a peripheral no matter how you slice it, is quite a bit. I firmly believe you can't achieve that kind of penetration without core gamers or a system pack-in in this market (128 million ,which I also consider inflated?). I have yet to see anything but speculation that there is some killer app for the Wii+Balance board.
Deft, respectfully, how can you compare Brain Age to Wii Fit? They may be aimed at the same market, but Brain Age has access to a broader install base and generally most adults have time to play during the ole commute. A great fit (no pun intended).
Last I checked we projected Brain Age 2 at 1300 DKP and the DS at 148 million. Vgchartz estimates Brain Age sales at 13 million, *currently*. Yes, it has slowed down somewhat, I reckon, but it still has legs for another couple million. That aside, the brain trainer gold rush of 2005 has passed us by! The market is saturated. You heard it here first.
But that's the best Brain Age could do, despite having the largest demographic and install base in the DS is still nowhere near what we predict for the Balance Board.
...and yet here we are, flying in the face of the first rule of peripheral add-ons to arrive at an optimistic 1700 DKP for Wii-Fit, retailing 90$ when regular people (not core gamers) are more worried about 4$/gallon.
Nintendo markets WiiFit to several demographics, not necessarily as a game, but as a Lifestyle product. Every economic indicator has show consumers in North America have lowered their Lifestyle related spending dramatically in the past couple of months. Maybe all those broke Yoga addicts will forgoe the Yoga for a Wii and a Balance board as a cost reduction measure...or maybe they'll just buy a DVD.
Please forgive me but I respectfully disagree with your position. Time will tell :)
Btw, Here's the games listed for the balance board. Sounds pretty B-list to me. http://news.vgchartz.com/news.php?id=1630
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1 in 5 projected to buy a peripheral no matter how you slice it, is quite a bit. I firmly believe you can't achieve that kind of penetration without core gamers or a system pack-in in this market (128 million ,which I also consider inflated?). I have yet to see anything but speculation that there is some killer app for the Wii+Balance board.
Deft, respectfully, how can you compare Brain Age to Wii Fit? They may be aimed at the same market, but Brain Age has access to a broader install base and generally most adults have time to play during the ole commute. A great fit (no pun intended).
Last I checked we projected Brain Age 2 at 1300 DKP and the DS at 148 million. Vgchartz estimates Brain Age sales at 13 million, *currently*. Yes, it has slowed down somewhat, I reckon, but it still has legs for another couple million. That aside, the brain trainer gold rush of 2005 has passed us by! The market is saturated. You heard it here first.
But that's the best Brain Age could do, despite having the largest demographic and install base in the DS is still nowhere near what we predict for the Balance Board.
...and yet here we are, flying in the face of the first rule of peripheral add-ons to arrive at an optimistic 1700 DKP for Wii-Fit, retailing 90$ when regular people (not core gamers) are more worried about 4$/gallon.
Nintendo markets WiiFit to several demographics, not necessarily as a game, but as a Lifestyle product. Every economic indicator has show consumers in North America have lowered their Lifestyle related spending dramatically in the past couple of months. Maybe all those broke Yoga addicts will forgoe the Yoga for a Wii and a Balance board as a cost reduction measure...or maybe they'll just buy a DVD.
Please forgive me but I respectfully disagree with your position. Time will tell :)
Btw,
Here's the games listed for the balance board. Sounds pretty B-list to me.
http://news.vgchartz.com/news.php?id=1630