Thank you, I would do the same, however I am being actively excluded from participating in comment bidding by the ever democratic TSE for having the gall to believe 3 consecutive Loaldar posts weren't worth the bits they were written with (not to say *all* of his posts are this way, just those three).
Back to the discussion....
I agree, with the relationship between recession and home entertainment. Where I make the differentiation is the way Nintendo markets the WiiFit package (and in some ways the Wii iteself) as a Lifestyle device - specifically for fitness (and maybe some b-lister games later).
In recession times, fitness sectors don't do so well? Why? People are depressed, financially and emotionally. They simply can't be bothered.
WiiFit sits somewhere in the middle here, which is why I truly believe it cannot meet our incredibly high expectations in the market.
Another interesting perspective is the history of sports related games and peripherals. Is anyone aware of Sports/Activity genre SKU that has gone on to sell 10+ million copies? (no 20 years of madden do not count).
I can think of Links386 (which at least 10 million pirated) and ummm, not much else. :)
-1
Thank you, I would do the same, however I am being actively excluded from participating in comment bidding by the ever democratic TSE for having the gall to believe 3 consecutive Loaldar posts weren't worth the bits they were written with (not to say *all* of his posts are this way, just those three).
Back to the discussion....
I agree, with the relationship between recession and home entertainment. Where I make the differentiation is the way Nintendo markets the WiiFit package (and in some ways the Wii iteself) as a Lifestyle device - specifically for fitness (and maybe some b-lister games later).
In recession times, fitness sectors don't do so well? Why? People are depressed, financially and emotionally. They simply can't be bothered.
WiiFit sits somewhere in the middle here, which is why I truly believe it cannot meet our incredibly high expectations in the market.
Another interesting perspective is the history of sports related games and peripherals. Is anyone aware of Sports/Activity genre SKU that has gone on to sell 10+ million copies? (no 20 years of madden do not count).
I can think of Links386 (which at least 10 million pirated) and ummm, not much else. :)
Cheers & ++bid