"Prototype is less visually striking and varied than last month's inFamous, and less stylish than Crackdown. It's a game of riotous, gore-splattering ultraviolence. That's all it wants to be, and in many respects it does a solid, and often spectacular job. The victims may be plot, atmosphere and the difficulty curve, but then great power always comes at a cost."
"A representative with Sierra Entertainment today confirmed that to be the case with the company's upcoming open-world action game Prototype. Originally set for release on the PlayStation 3, Xbox 360, and PC this fall, the game has been bumped to a nonspecific 2009 release date."
After a recent demo of Sierra's Prototype, I came away feeling a little less excited for the title than when I started. I'm still anticipating its Fall, 2008 release, assuming it ships on time. I think it could be an exciting third-person action/mystery. But I'm uncertain about if it will become a cohesive experience by then; I saw well-executed elements but I'm not sure if they will combine. And admittedly, Prototype's open-world scope is much too big to take in from a single demonstration.
"We get an updated look at Radical Entertainment's open-world action assimilation game...
Like in any other open-world game with even basic artificial intelligence, the "deceive or destroy" mechanic in Prototype will determine not only your relationship with the environment, and how much it bites back, but also your level of success in completing challenges. Obeying the laws of the land will keep you alive."
“Another key feature setting Prototype apart from other open-world games is its incredibly deep, conspiracy-based back-story, and by joining forces with the largest comic book publisher in the world – DC Comics – we can bring this new anti-hero and his tale to an even wider audience of comics fans and gamers alike,”
Radical Entertainment and publisher Sierra have decided to scrap Prototype's multiplayer mode in order to encourage players to truly delve into the single-player storyline, and, more truthfully, so they could meet their original Fall 2008 launch window. Radical's Tim Bennison defended the decision in an interview with TeamXbox, and hinted at the possibility of co-op functionality in post-release DLC.
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