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Prototype (Xbox 360)

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26
Prototype (Xbox 360)
Multiplayer removed from Prototype

Joystiq.com - March 30, 2008


Submitted by vGInfidel (150) at 8:16PM PST on March 29, 2008


Radical Entertainment and publisher Sierra have decided to scrap Prototype's multiplayer mode in order to encourage players to truly delve into the single-player storyline, and, more truthfully, so they could meet their original Fall 2008 launch window. Radical's Tim Bennison defended the decision in an interview with TeamXbox, and hinted at the possibility of co-op functionality in post-release DLC.
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25
Prototype (Xbox 360)
Time to Excersice Our Patience: Delayed

Gamespot - January 1, 2008


Submitted by Refreshment (333) at 1:52PM PST on May 5, 2008


"A representative with Sierra Entertainment today confirmed that to be the case with the company's upcoming open-world action game Prototype. Originally set for release on the PlayStation 3, Xbox 360, and PC this fall, the game has been bumped to a nonspecific 2009 release date."
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16
Prototype (Xbox 360)
Eurogamer Review 7/10

Eurogamer.net - June 10, 2009


Submitted by NightWolf (355) at 3:16PM PST on June 10, 2009


"Prototype is less visually striking and varied than last month's inFamous, and less stylish than Crackdown. It's a game of riotous, gore-splattering ultraviolence. That's all it wants to be, and in many respects it does a solid, and often spectacular job. The victims may be plot, atmosphere and the difficulty curve, but then great power always comes at a cost."
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15
Prototype (Xbox 360)
Interview: Eric Holmes of Radical Entertaiment

Teambox - February 22, 2008


Submitted by Benopolis (530) at 9:30AM PST on February 23, 2008


One of the best things about the annual Game Developers Conference is the opportunity afforded to those of us covering it to get some one on one time with actual game developers. Just like when we sat down with Eric Holmes of Radical Entertainment, the Lead Designer of the impressive looking, open-world action game Prototype who showed us the game in action, and talked to us about some of the finer points of making games.
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14
Prototype (Xbox 360)
New preview from Vivendi's media event

JoyStiq - April 28, 2008


Submitted by deftangel (291) at 3:39AM PST on April 28, 2008


After a recent demo of Sierra's Prototype, I came away feeling a little less excited for the title than when I started. I'm still anticipating its Fall, 2008 release, assuming it ships on time. I think it could be an exciting third-person action/mystery. But I'm uncertain about if it will become a cohesive experience by then; I saw well-executed elements but I'm not sure if they will combine. And admittedly, Prototype's open-world scope is much too big to take in from a single demonstration.
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10
Prototype (Xbox 360)
Prototype Gets DC Comics Tie-In

GamaS - April 1, 2008


Submitted by Refreshment (333) at 2:49PM PST on April 16, 2008


Another key feature setting Prototype apart from other open-world games is its incredibly deep, conspiracy-based back-story, and by joining forces with the largest comic book publisher in the world DC Comics we can bring this new anti-hero and his tale to an even wider audience of comics fans and gamers alike,
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10
Prototype (Xbox 360)
Inside The Mind of Prototype’s Alex Mercer

TeamXbox - March 27, 2008


Submitted by starship (297) at 1:01AM PST on March 28, 2008


"The fine folks over at Radical were gracious enough to give us an exclusive look at some of the tricks up Alex’s hoodie sleeve. All of his offensive, defensive and sensory powers are used to help the gamer make their way through the New York City setting in one of two ways. “Deceive or Destroy” is what they’re calling it, and those two words exemplify what the game is all about ..."
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10
Prototype (Xbox 360)
Interview: Prototype

Gameplayer - March 20, 2008


Submitted by NeoZero (551) at 6:31AM PST on March 24, 2008


"One of the key ingredients for making open-world games great is choice. Its almost a truism, though it only makes sense that if you present the gamer with New York City as an environment, they will want as much freedom to operate in that city as they would in real life. We dont like punishing players for their choices, there is no wrong choice in good game design since its our task to make every game session enjoyable regardless of paths taken."
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9
Prototype (Xbox 360)
Prototype = top game in June

Yahoo - July 17, 2009


Submitted by Zex_M19 (110) at 8:00AM PST on July 17, 2009


The top-selling game title in June was Activision Blizzard's "Prototype," which sold about 600,000 units across two platforms.
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8
Prototype (Xbox 360)
Latest Test Drive of Prototype

Gamespot - April 1, 2008


Submitted by Refreshment (333) at 6:30PM PST on April 24, 2008


"We get an updated look at Radical Entertainment's open-world action assimilation game... Like in any other open-world game with even basic artificial intelligence, the "deceive or destroy" mechanic in Prototype will determine not only your relationship with the environment, and how much it bites back, but also your level of success in completing challenges. Obeying the laws of the land will keep you alive."
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