Sadness (Wii)Nibris - The Full InterviewN Europe - May 13, 2009
Submitted by mrahaju (9)
at 6:47AM PST on May 13, 2009
Last week we posted the first morsels of an ongoing discussion with Adam Artur Antolski, an ex-Nibris employee we tracked down who was a script-writer on Sadness, after the Polish company stated they will allegedly be showing it at this year's E3. Why has the title never seen the light of day despite three years of development? What is the game really about? And is Nibris even a real Wii developer? Read on for the truth...
1
Can we put a deadline on Sadness release ? If, for example, it was not released by Dec 2009, simEx will cancel out the stocks, and refund the money at the purchase price (not market price).
The reason I am suggesting this is because this game seems more and more like vaporware, and it is not fun to have your money tied up in vaporware. It is also not funny getting loss on vaporware stock.