The comparative metrics I used for this game used other high-profile titles, preferrably established franchises. I also broke out a 2nd tier of comparison with DS games specifically, and found that interestingly enough that the math was roughly equivalent. Though too small of a test group to draw firm conclusions, the preliminaries would seem to indicate that "big name" titles lose sales steam at approximately the same rate as DS titles, and perhaps the metric would be true of games in general. More research to do on that. To your question, the following games were used in phase 1 of the calculations: -Metroid Prime Corruption Wii(this was my "control" game) -Orange Box (360) -Pokemon D/P (DS) -RE4: Wii Edition -Mario Kart DS
Again, I make no claims that this is a perfect formula by any stretch, but it does allow one to roughly quantify the effect of time on a new release, barring unusual conditions such as bundling, shortages, etc.
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The comparative metrics I used for this game used other high-profile titles, preferrably established franchises. I also broke out a 2nd tier of comparison with DS games specifically, and found that interestingly enough that the math was roughly equivalent. Though too small of a test group to draw firm conclusions, the preliminaries would seem to indicate that "big name" titles lose sales steam at approximately the same rate as DS titles, and perhaps the metric would be true of games in general. More research to do on that. To your question, the following games were used in phase 1 of the calculations:
-Metroid Prime Corruption Wii(this was my "control" game)
-Orange Box (360)
-Pokemon D/P (DS)
-RE4: Wii Edition
-Mario Kart DS
Again, I make no claims that this is a perfect formula by any stretch, but it does allow one to roughly quantify the effect of time on a new release, barring unusual conditions such as bundling, shortages, etc.