@Lithium, AFAIK, in general, using VGC as argument / proof for low # games (such as this one) should be avoided. VGC are widely known to be much less accurate for low # games (possibility of 50%+ error), compared to high # games.
I think it is better if you can come up with other source of # (like shipment data from publisher).
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AFAIK, in general, using VGC as argument / proof for low # games (such as this one) should be avoided. VGC are widely known to be much less accurate for low # games (possibility of 50%+ error), compared to high # games.
I think it is better if you can come up with other source of # (like shipment data from publisher).