There are some games where the install base at launch will constrain lifetime sales. But these are generally titles that have huge first months, selling 1/3 or 1/2 of their lifetime and then quickly declining, or are from IPs which have new iterations every 12-24 months. Animal Crossing fits neither description.
Furthermore, I think we're talking about a late 2008 title here, at least for America and Europe. Nintendo did at one point say it was a 2007 game, which is probably why it IPOed so early, but that was a long time ago now, and since then we've failed to see any screens or even hear much news. I think the Japanese debut is at least a year away.
Its really very silly for this stock to be fluctuating back and forth. It should be going straight up. It may just come from some people figuring the up-trend is over and freeing up some cash for other stocks. But the more times it is reiterated that AC DS has already sold over 7 million and will likely reach 10 million, the more people might get on board. This stock really should climb up to 700, 800, & 900 DKP.
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Furthermore, I think we're talking about a late 2008 title here, at least for America and Europe. Nintendo did at one point say it was a 2007 game, which is probably why it IPOed so early, but that was a long time ago now, and since then we've failed to see any screens or even hear much news. I think the Japanese debut is at least a year away.
Its really very silly for this stock to be fluctuating back and forth. It should be going straight up. It may just come from some people figuring the up-trend is over and freeing up some cash for other stocks. But the more times it is reiterated that AC DS has already sold over 7 million and will likely reach 10 million, the more people might get on board. This stock really should climb up to 700, 800, & 900 DKP.