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Heavenly Sword (PS3)
GamesRadar Hands-On

GamesRadar.com - July 31, 2007


Submitted by Gaara42 (8) at 4:40PM PST on August 1, 2007


A hands-on and impressions for aspects of the game such as boss fights, cutscenes, the story, and the over-all fighting engine (the gameplay). A quote from the preview about the fighting engine: "What's really fun, though, is Nariko's ability to hurl stuff around and control it in midair. Just about anything can be picked up and thrown - discarded weapons, shields, hats, dead enemies - and if you hold down the button when you toss them, you'll be able to guide their slow-motion flight using the Sixaxis' motion controls. This opens up the door for all kinds of fun, whether it's bonking enemies with melons, bouncing a shield between their heads or bowling them over with one of their fallen comrades. It's also key to solving several of the game's puzzles (figuring out how to hit switches with flying shields, for example), and it's how you'll control rockets on the rare occasions Nariko finds a bazooka. We probably don't have to tell you this, but launching high explosives into crowds of sword-wielding baddies is endlessly rewarding."



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