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God of War: Chains of Olympus (PSP)
Nathan Phail-Liff: inside GoW development.

GamaS - March 1, 2008


Submitted by Refreshment (333) at 9:00AM PST on March 4, 2008


"For example, a temple level that takes place later on in the game, the team aimed “give a small tease of the temple in the background” in earlier levels, showing just glimpses without a full reveal. That way, Phail-Liff suggested, the player will be aware of the significance of the place by the time he or she arrives."



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