@welshbloke, In a way I feel bad for them. Microsoft made a genuine effort to reach out to both casual and Japanese gamers this time but just couldn't reach it. However, I think a major reason for this (and the same reason why the PS3 is also struggling) is a lack of strong, established IPs. Playstation gained a lot of traction because Final Fantasy and Dragon Quest moved to their platform. Same with the cult favourite, Grand Theft Auto (who didn't play those first two top-down versions?).
Microsoft has made attempts to bring strong franchises over (witness the GTA, RE and DMC multi-plat announcements) and how well Guitar Hero 2 has sold on the 360. Both Microsoft and Sony are struck waiting for years to get their big names on the consoles but their competitor had all their big names ready to go (porting over games like Twilight Princess and Paper Mario, but still managing a Metroid game built just for the Wii less than a year after launch).
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In a way I feel bad for them. Microsoft made a genuine effort to reach out to both casual and Japanese gamers this time but just couldn't reach it. However, I think a major reason for this (and the same reason why the PS3 is also struggling) is a lack of strong, established IPs.
Playstation gained a lot of traction because Final Fantasy and Dragon Quest moved to their platform. Same with the cult favourite, Grand Theft Auto (who didn't play those first two top-down versions?).
Microsoft has made attempts to bring strong franchises over (witness the GTA, RE and DMC multi-plat announcements) and how well Guitar Hero 2 has sold on the 360. Both Microsoft and Sony are struck waiting for years to get their big names on the consoles but their competitor had all their big names ready to go (porting over games like Twilight Princess and Paper Mario, but still managing a Metroid game built just for the Wii less than a year after launch).