@welshbloke, In a way I feel bad for them. Microsoft made a genuine effort to reach out to both casual and Japanese gamers this time but just couldn't reach it. However, I think a major reason for this (and the same reason why the PS3 is also struggling) is a lack of strong, established IPs. Playstation gained a lot of traction because Final Fantasy and Dragon Quest moved to their platform. Same with the cult favourite, Grand Theft Auto (who didn't play those first two top-down versions?).
Microsoft has made attempts to bring strong franchises over (witness the GTA, RE and DMC multi-plat announcements) and how well Guitar Hero 2 has sold on the 360. Both Microsoft and Sony are struck waiting for years to get their big names on the consoles but their competitor had all their big names ready to go (porting over games like Twilight Princess and Paper Mario, but still managing a Metroid game built just for the Wii less than a year after launch).
Yes it paints a glum future. I hear the call to casual games but see little of any substance. They have done enough to stick it out though so I do not think that is a real concern.
I read that article too and you know had it been written last year it may of rung true. This is now a lonely voice for the PS3 will come crashing back to the front.
I think the article really hits the nail on the head when it compares the Halo 3 launch with the Wii launch. With the Wii, everyone (media included) seemed amused and intrigued and focused on how innovative and fun it was. With Halo 3, the media (unfairly) portrayed fans as nerdy loners waiting for a silly game.
Microsoft will probably walk away this console generation as King of the Hardcore Gamers...unfortunately, this will also show that such a group isn't as large as they think they are. I really do hope that Microsoft finally turns a profit on this division (though it'll be many, many years before the money they invested is recovered). They don't have a reputation for innovation, but we have them to thank for the increased focus on onlie gaming (Live) and both Sony and Nintendo are now moving to offer small, original games through online distribution (Live Arcade).
I doubt that Microsoft will ever be my primary console (going to dual analog control on Halo 2 yesterday was extremely unsatisfying after playing MP: Corruption), but I hope they stick around.
1
In a way I feel bad for them. Microsoft made a genuine effort to reach out to both casual and Japanese gamers this time but just couldn't reach it. However, I think a major reason for this (and the same reason why the PS3 is also struggling) is a lack of strong, established IPs.
Playstation gained a lot of traction because Final Fantasy and Dragon Quest moved to their platform. Same with the cult favourite, Grand Theft Auto (who didn't play those first two top-down versions?).
Microsoft has made attempts to bring strong franchises over (witness the GTA, RE and DMC multi-plat announcements) and how well Guitar Hero 2 has sold on the 360. Both Microsoft and Sony are struck waiting for years to get their big names on the consoles but their competitor had all their big names ready to go (porting over games like Twilight Princess and Paper Mario, but still managing a Metroid game built just for the Wii less than a year after launch).