I think it is only fair to compair either subscription or micropayment type MMOs together, free to play should always have more users as free is always best to attract players as no barrier to entry :-)
There was article at gamasutra with complaint by subscription MMO developer that micropayment MMO developers did not reveal profitability for their games.
"The microtransaction guys will say that they are more successful," he argues. "Oh really? I find it very disingenuous when publishers talk about how many people are playing their game but won't talk about how much money they're making."
"Frankly, I would rather have one million customers who are all paying to play than 20 million customers with only one million of them paying to play. I can give them better support, I can give them a better game, I can deal with a better community, I have fewer customer service headaches."
1
I think it is only fair to compair either subscription or micropayment type MMOs together, free to play should always have more users as free is always best to attract players as no barrier to entry :-)
There was article at gamasutra with complaint by subscription MMO developer that micropayment MMO developers did not reveal profitability for their games.
"The microtransaction guys will say that they are more successful," he argues. "Oh really? I find it very disingenuous when publishers talk about how many people are playing their game but won't talk about how much money they're making."
"Frankly, I would rather have one million customers who are all paying to play than 20 million customers with only one million of them paying to play. I can give them better support, I can give them a better game, I can deal with a better community, I have fewer customer service headaches."