Just thought people would like to know that it appears as though Ubisoft is putting some advertising and marketing support behind No More Heroes. I have seen a number of advertisements for the title on sites directly aimed towards gamers (e.g. GameTrailers.com).
Also, Ubisoft has finally launched an official U.S. site that does not quite contain as much as the original Japanese site (though the U.S. site does add a forum to the mix).
Finally, the box art that I submitted from Amazon.com is the box art that Ubisoft is using on their advertisements and official site - this would mean that that box art is the final version (maybe the listing of the stock could be updated soon with this box art).
After watching more videos and reading the messages/comments on forums and in responses to previews for the game, it seems like this is a much different undertaking than Killer 7. If you watch some gameplay videos you can see that the action is very fluid and stylish, there are some areas where it looks like it may need work but overall it seems like a great game from what I have seen. Due to this, I revise my previous statements that this game will sell under 50DKP, from looking at the forums and various places it seems that many people see this game as an excuse to pick up a Wii or dust it off and start playing it again.
The lack of use of the Wiimote to do all the sword slashing is in fact a great decision, watching the videos you see that the action is much too fast to even consider it, the players arms and hands would get tired in the first hour or so. While the lack of Wiimote controls for all the attacks might take away some sales, I think that in the long run it will help, as this will be seen to be a Wii game focused on the 'hardcore' audience that does not throw in gimmick Wiimote usage.
Due to the fact that this game is being released after the holiday season, I think it will actually help its sales, since it doesn't have to stand out during a crowded season. It can be argued that Super Smash Bros. Brawl might overshadow this game (which it will) but I don't think that sales will be hurt that much, people might even decide to pick up both. From all this I see this game selling 70DKP+, it looks like it very well surprise at retail and end up being a hit.
Well it appears that this game is going to end up being liked by the critics at least (which should help keep sales from being too low as previous worries have been). I believe Famitsu gave it a 9, 8, 8, and a 9. It also appears that the editors at IGN do not find the game bad.
This title has the possibility of reaching its current predictions on here, but probably not surpass the current prediction by a whole lot. There is still the possibility that the game could sell less than what is currently predicted because of remaining more of a cult title (but it appears that this game will be appeal to more gamers than Suda 51's previous Nintendo effort, Killer 7).
This title has the pontential quite popular among the hardcore gamers that own Wiis as I do not recall many Mature or Teen rated games coming out around the release date that is currently being targeted by this game in the U.S. The only possible detriment about the release window is that it will face being overshadowed by the release of Brawl (both are currently February games), but I believe that the hardcore gamers will still remember this game and may still pick it up a bit after its release date if its release date is too close to Brawl.
All I have done is back up my claims that you have tried to disprove and provide links and answers to the charges you have leveled against me, I don't see the need for a personal attack ("helmet wearing retard"?). I know 1:1 controls don't exist, I only brought up the point to show why I think the game won't sell well and I showed people who also would have liked the game to have such controls (or thought it would have such controls). I don't think this will sell above 50DKP (reasons in my last couple post here: 1, 2, 3, 4, 5, 6).
Of course 1:1 controls would help this game...It would help any game of this style. The point is, true 1:1 does not exsist. Maybe after another year or two it might, but I think it's a very slim chance. It just seems like people who were expecting this to happen with NMH don't understand what the limitations of the wiimote really are. Whatever.
I think I'm going to give up on you Gaara...I think you're a smart guy but there's a fair chance you might be a helmet wearing retard. I dunno.
I said, "there is a fair chance that this will end up being review badly" while also saying "”I think this will score highly with critics but end up not selling as well as the hype would lead some to believe". Notice how I said that there is a "fair chance" that it might be reviewed badly, I do not contradict myself, I just give scenarios of what I think would happen if the game did not receive favorable reviews or did receive favorable reviews.
In regards to my statement that people thought that the game would use the Wiimote to control the sword or that they would rather have the game do that look at the following comments: 1, 2, 3 (can't direct link that one, scroll down to laikenf's post), 4 (go down to Reverend Anthony's post #5 and lubczyk's post #25). If you want more comments showing that people thought the game would utilize the Wiimote for attacks or want this feature, I'll be happy to find more.
And your last argument I do not comprehend fully. Would you say that Killer 7 was eccentric or off-beat? Take what I say in context, I'm referring to the fact that I think No More Heroes is eccentric or off-beat compared to other games. Sports games, racing simulators, and some strategy games are very grounded in reality, so the industry is no built upon the weird and abnormal.
I will not write another couple paragraphs explaining why I think this game will sell below 50DKP or 500,000 copies as my last couple of posts (located: 1, 2, 3, 4, 5, 6) do that adequately.
@RabiesBaby, though No More Heroes was never really written about as though it would have 1:1 sword controls, a game that has 1:1 sword controls would most likely sell better than a game that does not have 1:1 sword controls. So, in short, I believe Gaara42's point does still have some importance: 1:1 sword controls would have boosted the sales of this title making it more likely to meet higher predictions.
On the other hand, even though it does not have 1:1 sword controls, it still has a more complex fighting system than just "waggle" your Wii-mote to the left and right to slash the sword (as I mentioned in my earlier comment of the feature from the Holiday issue of Nintendo Power, in which it was stated that the Nintedo Power guys had already gotten to play through the entirety of a pre-release version of No More Heroes).
Okay, please let me go through your three major points you made in your last post.
1.”I show direct reasoning, though, why I think that this game will not sell well when I said, "Regarding the 'waggle' controls, many people were hoping this would be one of the first games to utilize the Wii controls for lightsaber type action, where you could actually control the movement of the blade. This game will not be doing that so some people who would have bought it now won't." That is a direct reason why I think that No More Heroes will be a commercial failure.”
I would like to meet one of these “many” people that were holding out for actual 1:1 sword fighting motion controls. I have yet to see one article, one interview, one hands on preview that even remotely implied NMH would have 1:1 controls. I’m guessing that these “many” people live in a delusional fantasy world and I do feel sorry for them. To help you understand what I’m talking about when I say delusional, this might help: http://en.wikipedia.org/wiki/Delusion Hmm… “A false belief based on incorrect inference about external reality that is firmly sustained despite what almost everybody else believes and despite what constitutes incontrovertible and obvious proof or evidence to the contrary. The belief is not one ordinarily accepted by other members of the person's culture or subculture…” I could be wrong but I think wikipedia is a genius.
2. “I also said, "Also, there is a fair chance that this will end up being review badly, that it turned out to be very artistic and had some cool game mechanics, but ultimately it does not hold up beyond the first hour of play and the fundamentals (such as camera and a balanced/deep battle system) are missing." Again I clearly state a reason why I think it will be a bad game and therefore a commercial failure.”
Well well, I don’t think you’re agreeing with yourself on that one.
”I think this will score highly with critics but end up not selling as well as the hype would lead some to believe”
Yeah, that’s you a few posts back. So basically you’re saying that you think thins game will score highly with the critics but there’s a fair chance it will be reviewed badly. I’m glad you’re around to clear things up for poor saps like me. So please let me know if I got this wrong but....This game will get great/horrible reviews and it's still going to sell like crap. It's so simple!
3.” And thirdly I say, "this title seems a bit too eccentric to sell over 500,000 copies." That is another direct reason why I think that No More Heroes will not sell very well.”
Oh, so this game isn’t normal enough to sell….Okay. The first major game I ever played was Pac-Man. Now that was a game based in reality. I mean a yellow dot moving through a maze eating ghosts. Sure. Dude, this whole industry is built upon the weird and abnormal. You could surely argue that NMH is too odd even for us, but I urge you to take a look at gaming history, you’d be surprised how many hit games straight out of left field.
I would just like to add some perspective to the actual game itself (which in turn could help iron out the analysis of some people). The combat system is actually a bit deeper than what it appears to be on the system (much deeper than say Twilight Princess, though that's not a good comparison, but it lends some perspective). The most recent issue of Nintendo Power (which I received today) had No More Heroes as its cover story and a complete overview of the combat system and how the game progresses as part of its article on the game (this is where I get my previous information).
I do not believe that this will end up in the bargin bin with "Far Cry" and "GT Pro Series", as this is actually looking like a solid title for the Wii. But, the article in Nintendo Power note a couple of things that could hold back its sells as a Wii title: 1. The game could end up a "cult" title and 2. The game is for the mature audience (hence its mature rating). It has been proven that there is a mature audience on Wii, but the fact that this game could become a "cult" title that while a good game, just does not sale as well as other mature titles. This is probably one of the biggest factors that should be considered when dealing with this stock.
@Gaara42 You are in most ways correct about this game. Also adding to your agruement, its what I call a Stand Alone game,(meaning it's not in a series.) Also having it released in February, it's going to miss the Wii xmas toss up. Eventually it's going to end up in the $5 crate along with "Far Cry" and the "GT Pro Series"
Kali's Opinon: With it's Cartoon like graphics and it's similar GTA gameplay style (even the minimap looks vaguely familiar... hmm.) I'd have to say the only way I'd play it if it was free. It seems to attract gamers with money yet no sense of taste in video games. I'd say under 200k copies sold.
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Also, Ubisoft has finally launched an official U.S. site that does not quite contain as much as the original Japanese site (though the U.S. site does add a forum to the mix).
Finally, the box art that I submitted from Amazon.com is the box art that Ubisoft is using on their advertisements and official site - this would mean that that box art is the final version (maybe the listing of the stock could be updated soon with this box art).