@sagexsdx, Wow, I said about a week after the game released with the horrible reviews, why don't they add a normal control option via DLC! It's taken them this long to figure it out... If they had released a patch soon after release they may have saved the game for the mainstream audience and more than doubled their sales. At this point, half a year later it may be too little too late.
@Powertrade,Basicly. If it sells in Europe as well as it did in America. It may be released around Christmas but it got absolutely no hype in Europe. Id expect 15dkp from America as games with no hype sell most of there sales in the first month. Europe i think will be less 8dkp. Japan 6dkp. All together 27dkp
in america VGC have this at 25dkp they over estimated those sales by 40% (taken from september) so its about 120000 12dkp. 16dkp in total if you count japanese miscalculation + european sales are about the same since it was relased near christmas = 25dkp-30dkp
Initially things seem promising as a tutorial mission that takes place in wide open skies leads you gently into things. Tilting the controller in the direction you want the dragon to turn is, at first fairly intuitive, however the reaction time of the onscreen character to your movements is slow and there's always a slight delay in between your movements and the dragon's, leaving things feeling counter-intuitive.
Good old Lair for PS3 has been delayed by at least a couple of weeks according to retailers speaking to Eurogamer, with the game now listed as 23rd November by many.
I agree, I think this has seen over-exuberant shorting. These sales numbers are only for America, not counting Japanese sales (which you said were 22,000 week one) and EU sales. I agree with you that this game might be thrown into a bundle at some point, so due to these myriad of reasons this should probably be back at around 56DKP.
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Wow, I said about a week after the game released with the horrible reviews, why don't they add a normal control option via DLC! It's taken them this long to figure it out... If they had released a patch soon after release they may have saved the game for the mainstream audience and more than doubled their sales. At this point, half a year later it may be too little too late.