"All signs say Okami's port to the Nintendo Wii is ready to ship on its scheduled March 25 release date. The wait may be getting unbearable for fans, but according to Ready at Dawn who handled the port of Capcom's colorful classic which was originally developed by the now defunct Clover Studio, making the PS2 game run on the white hot console wasn't exactly easy."
"Now we're just a month away from Okami's release on Nintendo's console and the question remains, does it play and look as good or better than the PS2 original? We recently sunk upward of six hours into the Wii incarnation to find out and we have the answers in the paragraphs that follow."
"In a listing for the upcoming Wii port of Okami on their company store, Capcom have posted a bunch of screenshots. These screens look 4:3. Ah, blessed optimism. A product update on the very same page now shows that the game's been confirmed to support 16:9, 480p widescreen."
Christian Svensson, Capcom's Vice-President of Strategic Planning & Business Development has been releasing some little pieces of info about the upcoming Okami for Wii on the official Capcom forums.
Capcom has finally confirmed persistent rumours that Okami is coming to Nintendo Wii, telling a London audience this week that the game will arrive on our screens in spring 2008. The game also lends itself rather well to the potential of Nintendo's Wiimote for control. Amaterasu's Celestial Brush - a paintbrush used in combat and for solving puzzles - is a perfect fit for the Wiimote, and so it proves, while combat will also include various "motion-controlled physical attacks".
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